Selecting a Widget Template

Designing a user interface in Lucy is straightforward, where you get a collection of pre-built widget templates to choose from. Select a template as a starting point and customise it to match your specific User Interface requirements.

Select a Template Window

The screen below displays the "Select a Template" window, where you can select a widget template.

Select a Template window displaying widget template list

The Select a Template window has three main tabs.

Tab Name
Description

Default Templates

This tab lists the widget templates you get by default when designing a user interface.

Custom Templates

This tab lists the widget templates designed by developers.

My Templates

This tab lists the widget templates designed by you. You can save an existing widget as a template and reuse it to design a new widget.

Here are two ways to design a user interface. Each method provides a 'Select a Template' window where you can choose and customise a template:

  1. Designing a User Interface to Visualise Data: This method leverages pre-designed widget templates to create interactive data visualisations.

  2. Designing a User Interface from Scratch: This approach involves building the user interface from ground up.

Designing a User Interface to Visualise Data

Data visualisation is the graphical representation of information. It transforms raw data into meaningful visuals, making it easier to understand, analyse, and communicate insights.

To design a user interface to visualise data, begin by selecting a data source. The system will then automatically display the templates that match the chosen data source.

Find the article on creating a user interface to visualise data to acquire more knowledge.

Designing a User Interface to Visualise Information

Designing a User Interface from Scratch

Users has the flexibility to select any widget template as the base template and start customising.

Find the article on creating a User Interface from scratch to gain a better understanding.

Designing a User Interface from Scratch

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